Sunday, November 20, 2011

3D Review - Uncharted 3: Drake's Deception


 

Game: (4.5 out of 5)

You can never go wrong playing the Uncharted series on the PS3. Uncharted 2 was a huge leap forward over the original Uncharted. In some ways Uncharted 3 is even better than 2, but not the game changer some had been anticipating.

One area where the Uncharted series always shines is the story line. Playing an Uncharted game is as much like watching a movie as it is playing a video game. The story in Uncharted 2 was the best I've ever experienced. In my opinion, while the story in Drake's Deception is good, it's not quite up to par with the second one.

The game play itself is pretty much unchanged, although at times the aiming mechanism seemed a little harder to control than in earlier versions of the series. The multi-player continues to be one of the best out there and will add hours and hours of replay value to your purchase.

I'm the kind of guy that gets bored very easily while playing games. I've yet to finish a single GTA game to the end, and have dozens of games I've only gotten about 1/4 of the way through before I moved on to the next game. But with Uncharted 3, the disc never left my PS3 from the moment I started until the moment the credits rolled at the end of the game.

All in all Uncharted 3 is a great release and should rank right up there as one of the best PS3 releases of 2011.

3D Effect: (4.5 out of 5)

Even more than the game itself, I was really looking forward to experiencing the 3D in Uncharted 3. Naughty Dog had spent a lot of time talking about how much effort they put into the 3D and how great it looked. And early reviews were very positive.

Personally, I found the 3D in the first couple chapters of the game to be "ok". It added a little depth to the scenes, but certainly didn't add much to the game play.

However, about half way through the game the 3D really starts to shine. I don't want to give away any spoilers, but there is a scene where Drake is battling bad guys while the building they are in is burning down around them. This has got to be some of the best 3D I've seen in any game, and possibly any movie. The burning embers are floating around you while the flames flicker in and out of your screen. You can almost feel the heat emanating out of your TV screen.

Tip: I found that the 3D effects are a little bit conservative even when maximizing the 3D setting in the menu. However you can enhance the overall 3D effect by lowering the TV size setting in your PS3 display menu. You might have to play around with it a bit, as lowering the size too much could cause discomfort or increase crosstalk/ghosting.

The crosstalk/ghosting using the standard settings (even at maximum 3D) was very minimal with my Sony HX800 3DTV. This says a lot, since my TV is prone to significant ghosting at times.

As with most 3D video games, I found the 3D to be a little distracting when playing multiplayer so I usually revert back to 2D for multiplayer. But for the standard campaign mode ramp up the 3D and enjoy!

(Click the image below to read more Uncharted 3 Reviews on Amazon.com)

Wednesday, October 19, 2011

Quick 3D Review: Cars 2 for the PS3

Game: (4 out of 5)

Cars 2 for the PS3 is a great game with a ton of replay value. I've already spent several hours playing it (almost non-stop) and I still feel like there's a lot more to see and do. There's a ton of additional games modes, tracks, cars, etc that can be unlocked as you get further into the game.
Of course there are your standard race modes with your standard power-ups. And there is a large variety of weapons that are a lot of fun to use as you blast your opponents to bits and pieces.

The multiplayer mode is a blast. you can play up to 4-players on a split screen, and there are additional game modes like Arena that are multiplayer only.Arena mode feels a lot like the old Playstation classic, Twisted Metal, but with better graphics. As well you have the choice to play in teams or every man for himself.

3D Effect: (4 out of 5)

Cars 2 has just become my all-time favorite 3D game for the PS3. There's not a lot of "in your face" moments, but the 3D depth is impressive. And what's even more impressive is just how beautiful this game looks in 3D on my Sony 3DTV. The colors, the brightness, and the clarity of the picture are all stunning. And it's all achieved with minimal ghosting and no noticeable hit to the framerate.

If you're looking for a fun game with great graphics and great 3D this one should be at the top of your Christmas list.

(Click the image below to read more customer reviews at Amazon.com)



Sunday, July 10, 2011

What's Wrong With 3D Today - And How To Fix It

3D in theaters and homes is a great idea. Today's 3D technology far surpasses that of the old anaglyph movies from previous decades. However both Hollywood and the consumer electronics industry are at risk of killing 3D.

The good thing, is that Hollywood and the consumer electronics manufacturers have both spent a lot of money on 3D this time around. Not to mention the money all the theaters have spent on converting to 3D. They all have every incentive to make 3D work. And there's still time to fix it. But to make 3D work they have to change a few things:

1. Hollywood has to stop making bad 2D-3D conversions out of movies that have no business being in 3D in the first place. 

The obvious example of this is Clash of the Titans. To be fair, I've never actually seen the movie (in 2D or 3D) but I've read enough reviews to know that this was a poorly done, after-the-fact, 2D-3D conversion that left a bad taste in the mouths of a lot of moviegoers.

Audiences left Avatar with a new sense of awe and respect for the 3D genre. Unfortunately movies like Clash of the Titans (and others) destroyed that respect and replaced it with suspicion and animosity. The result was a sharp drop in 3D box office sales in recent months. While there have been a few good 3D titles released since Avatar, the bulk of 3D releases have been lack luster at best and a complete rip-off at worst.

The recent release of Transformers, Dark of the Moon in 3D however has the potential to win back 3D moviegoers. Transformers 3 clearly has the best 3D visuals to date since Avatar. And 3D box office receipts for Transformers 3 back up those claims. But if Hollywood follows this up with another string of sub-par 3D titles again, then 3D is as good as dead in the theaters. Fool me once, shame on me, fool me twice... 

2. TV Manufacturers have to stop bundling quality content as exclusives with TV purchases.

(Content Issue #1)

This one really makes me shake my head. You want to by a 3DTV to watch Avatar, Alice in Wonderland and Megamind? Well then be prepared to buy THREE 3DTVs since Avatar is exclusively bundled with Panasonic TVs, Alice in Wonderland with Sony TVs, and Megamind with Samsung TVs. Other titles like Bolt, Resident Evil, Shrek, etc are also only available via exclusive bundles.

One of the biggest knocks against the viability of 3D in the homes is lack of available content. So how did Hollywood and TV manufacturers address this lack of content? They made it worse by making the best titles only available if you buy their specific brand of TV.

Absolutely ridiculous. Of course this is becoming less of an issue as more content becomes available. But it still rubs people the wrong way if they are forced to pay $100 on eBay for a copy of Avatar in 3D.

3. Broadcasters need to find a way to improve the quality of 3D they are sending to viewers.

(Content Issue #2)

Sure, Disney's Tangled looks great in 3D on Blu-Ray. But what about if you want to rent it from your cable provider, Netflix or Vudo? Well then most likely you will be receiving the image in side-by-side (SbS) format that your 3DTV will convert into a 3D image.

Unfortunately SbS works by squeezing both left and right images onto one single frame, effectively halving the resolution. 3D networks like ESPN 3D suffer the same fate. The reason for this problem is that the broadcasting/streaming industry is built on a 2D infrastructure. 3D effectively requires twice the bandwidth as 2D to accommodate both left and right images.

Why would consumers shell out good cash for a new HD 3DTV and 3D content only to have the 3D image presented in SD quality? When someone shows off their new 3DTV to friends and family they need to be able to show a high quality 3D image, otherwise friends and family won't be impressed enough to go out and buy 3DTVs for themselves.

The problem is that it is very costly to upgrade the existing infrastructure to allow full 3D HD image transmission. Especially for a young industry like 3D that has yet to prove that it is viable in the long-run.

The solution? Look to emerging technologies like SENSIO Hi-Fi 3D. SENSIO has patented a process that compresses the 3D image in a way that allow it to be sent over the existing 2D infrastructure at near Blu-Ray quality (visually indistinguishable).

Of course this brings up the chicken and egg issue. Why would broadcasters transmit via SENSIO format if 3DTVs can't decode that format, and why would TV manufacturers incorporate the format if broadcasters aren't using it?

Well Vizio has already taken the first step and has licensed the SENSIO format for all of its 3DTVs. As well, most of the major SoC chip makers have signed deals with SENSIO to incorporate the format into their chips. Once another manufacturer or two begins to incorporate the format that should be enough incentive to get the broadcasters on board. Older 3DTVs that current don't have the SENSIO format could possibly be upgraded via firmware updates and/or upgrades to their set-top boxes that would decode the SENSIO format for them prior to sending the 3D image to the TV.

4. Improve the user experience at home.

3D has been somewhat embraced by the typical early-adopters of new technology. Sales of 3DTVs are actually outpacing initial sales of HDTVs when they were first introduced. However the price premium on HDTVs was also significantly higher than 3DTVs currently, so I'm not sure if we can rely on that comparison going forward.

To get the majority of TV users to embrace 3D technology we have to improve the user experience in the following ways:
  1. One of the key complaints about 3D is that viewing 3D causing eye strain from some. Part of the reason for that strain is the way the initial active shutter technology works. Passive 3DTVs, like those recently launched by LG and Vizio, improve the comfort level significantly. In fact a recent survey suggests that 80% of those tested prefer passive to active. Add to this the fact that passive glasses cost significantly less than active glasses (free-$20 vs. $50-150) and passive seems to solve part of the problem.
  2. In most cases when not viewing 3D content direct from a 3D Blu-Ray player, the user has to manually configure his/her TV to decode the signal and manually select the signal to be decoded (side-by-side, top/bottom, SENSIO, etc). On most TVs this process is complicated enough that the majority of casual user would never be able to figure out how to view 3D content on their own 3DTV. Add to this the fact that the 3DTV will then also try to convert 2D TV menus into 3D as well and the result is a bit of a mess. Luckily SENSIO also provides technology via SENSIO Autodetect that automatically detect the signal being received and configures the TV instantaneously to view the signal in whatever mode (2D or 3D) is appropriate. 
  3. In addition, SENSIO solutions include SENSIO S2D switch that allows 3D content to be viewed in 2D. This means that in instances where you don't have enough 3D glasses, or just want to take a break from 3D, you can watch 3D recorded or streamed content in 2D
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So there you have it. Four things the industry can do to save 3D and actually allow it to flourish:

1. Stop producing 3rd rate 2D-3D conversions
2. Unbundle exclusive Blu-Ray titles like Avatar
3. Improve 3D image quality being sent via cable and internet
4. Improve the user experience at home

As an early-adaptor of 3DTV myself I can tell you that the issues identified above greatly reduce my enjoyment of 3D on my own TV. And these issues will need to be addressed before the majority of TV viewers feel comfortable enough to jump on the 3D bandwagon.

3D provides a huge opportunity for viewer enjoyment, as well as increased profits for Hollywood and electronics manufacturers. Let's just hope they correct the initial mistakes they've made and save the industry before they kill it.

Saturday, April 23, 2011

Don't Buy A 3D TV Until You Read This!


A lot of discussions on 3D TVs these days have to do with active vs. passive TVs.

However active vs. passive is not really the "format war" many writers would have you believe. Both formats are compatible was all existing stereoscopic 3D content. The decision to buy an active or passive 3D TV is really a matter of choice. Some consumers prefer active while others prefer passive. At some point all manufacturers may shift to one or the other (or eventually glassesless 3D TVs), but choosing the "wrong" format today will not be like buying a Betamax vs. a VHS player 25 years ago.

 The real "format war" has to do with how the 3D signal is sent to the TV. By definition 3D signals have two separate video streams, one for the left eye and one for the right eye. In order to broadcast these signals across existing 2D infrastructure the left and right signals are typically compressed and combined into a single frame. The most common methods for doing this include:

- Side-By-Side
- Top and Bottom (or Over/Under)
- RealD
- SENSIO Hi-Fi 3D

Unfortunately all of these methods (except SENSIO Hi-Fi 3D) result in reducing the
resolution of the original picture by about 50%. SENSIO Hi-Fi 3D uses a patented compression algorithm which results in virtually lossless resolution when compared to the original picture.

Eventually one of these formats may win out, but it is too early to say which one that will be. And in the meantime we are forced to deal with multiple formats.

The good news is that most 3D TVs are capable of processing multiple formats.

My Sony Bravia 55HX800 3D TV for example can handle Side-by-Side and Top and Bottom. The new Vizio 3D Theater line of TVs on the other hand can handle Side-by-Side, Top and Bottom, SENSIO Hi-Fi 3D and RealD formats.

The bad news is that most TVs can't automatically recognize which signal is being received and therefore the user must manually setup the TV each time he wants to view 3D content.

As far as I know, only Vizio 3D TVs can detect which signal format is being received and automatically configure the TV to display the 3D picture without the need for the user to manually configure the TV each time. Vizio 3D TVs incorporate SENSIO Autodetect which does all the work for the user.



This may not sound like a big problem, but believe me it's a huge pain when you want to watch 3D content.

To give you an idea of what I mean, the following illustrates what I typically go through every time I try to watch a 3D video on my Sony TV. In this case I am attempting to watch a 3D video I have saved on my PS3 in the side-by-side format. I would need to follow the same procedure if I was watching a live 3D sporting event on cable, streaming 3D content over the internet, or replaying 3D content saved on my PVR. The exception to this is if I am watching a 3D movie on Blu-Ray (which I rarely do).

Step 1: Select 3D video to be played. The TV at this point does not realize that it is receiving a 3D signal (in side-by-side format).


Step 2: Press '3D' button on remote. Every time I press the 3D button I hope that somehow my Sony TV will simply display the 3D picture, but unfortunately it never does. It just puts the TV into "3D Mode" and by default assumes I want to see 'Simulated 3D' and simulates a 3D effect on the entire side-by-side picture.


Step 3: Press 'Menu' button on remote. This is actually a mistake, but I almost always push the 'Menu' button here when I actually need to press the 'Options' button to pull up the '3D Menu'.


Step 4: Press 'Return' button on remote (to get out of 'Menu' mode)


Step 5: Press 'Options' button on remote



Step 6: Scroll down to '3D Menu' on remote. Oops. At least 50% of the time instead of pressing the 'Down' button I end up pressing the 'Menu' button by accident. This is due to the layout of the Sony remote which puts the 'Menu' directly under the 'Down' button. This of course puts me back to where I was after Step 3.


Step 7: Press 'Options' button on remote. Dammit! Out of frustration I immediately push the 'Options' button without first pressing the 'Return' button to exit out of 'Menu' mode. So instead of going to the main options area as in Step 5 I am presented with the option to add the existing setting to my favorites. Arrrgggghhh!!!


Step 8: Press 'Return' button Twice.

Step 9: Press 'Options' button again.




Step 10: Scroll down to '3D Menu' - being very careful not to press the 'Menu' button instead of the 'Down' button on the remote.


Step 11: Press 'Enter' Yeah! I finally made it to the '3D Menu' !!!


Step 12:  Scroll down to '3D Format' on remote. Again, being very careful not to press the 'Menu' button instead of the 'Down' button on the remote.

Step 11: Press 'Enter' button on remote




Step 12: Scroll down to 'Side-by-Side' on remote. Again, of course, being very, very careful not to press the 'Menu' button instead of the 'Down' button on the remote. If I were to hit the 'Menu' button by accident here I would probably throw the remote through the TV screen!!

Step 13: Press 'Enter' button on remote

Step 14: Press 'Return' on remote.


VOILA! The appropriate 3D settings have now been properly set and the 3D image is being properly processed and displayed by the TV.


Now all I need to do is get my active 3D glasses, turn them on, and sit back and enjoy the 3D video. However by this time about a minute or so has passed so if I forgot to pause the video at the start of the process I'll need to rewind it back to the beginning.

Unfortunately, now that the 3D settings are set the TV interprets every signal it receives as a side-by-side 3D signal. So God forbid I need to change some of the settings on my PS3 since all of the PS3 menus are now be stretched to double their original size and overlapped, making them unreadable on the TV.


Likewise if I want to choose another 3D video to watch all of the PS3 menus are distorted and barely readable.


To be able to properly read the PS3 menus I need to turn off the 3D settings on the TV. This is quickly and easily done by pressing the 3D button on the remote.


Of course if I want to select a second 3D video to watch I'll need to repeat all of the above steps once again to reconfigure the 3D to read the side-by-side signal properly. :(

Is it any wonder why I'm the only one in my house who actually knows how to watch 3D on my 3D TV?

I am fairly tech savvy, so if I find this process confusing and cumbersome my wife or kids have zero chance of ever watching a 3D video on my Sony TV on their own.

The next time I'm in the market for a 3D TV I am going to make sure that whatever TV I choose is intelligent enough to recognize and decode the 3D signal without me have to go through the steps above. It will make for a much more enjoyable viewing experience.

If I were to choose a 3D TV today I would give serious consideration to Vizio's Theater line of 3DTVs. The LG's line of Cinema Passive 3DTVs also look fantastic (minus the SENSIO technologies).

Read what others have to say about these passive 3DTVs at Amazon.com by clicking the images below:



Thursday, April 7, 2011

Samsung Reduces Price Of 3D Glasses

One of the key complaints of 3D TVs (other than lack of content) has been the cost of additional pairs of 3D glasses. 


Well this week Samsung announced that, in addition to including 2 pairs of glasses with every 3D TV, they will be dropping the retail price of additional 3D glasses from $129 to just $50.

This should come as welcome news for existing and prospective owners of 3D TVs, and is a huge step forward in affordability for buyers of 3D TVs. Hopefully Sony will follow suit soon, as I could use a few extra pairs for my Sony 3D TV...

Read the full article here

Sunday, March 6, 2011

3D Review - MLB 11 The Show (Demo)



Game: (4 out of 5)

I haven't played any of the previous games in the MLB The Show series, so I don't have a baseline to compare this year's version to. But from what I saw in the demo the graphics look great, and the game seems like it's a lot of fun to play.

You definitely have to be a baseball fan to want to play a game like this. But for those that are I can't imagine anything else out there that does a better job of bringing the feel of live major league baseball into the living room. I look forward to playing the full version when it's released.

3D Effect: (1 out of 5)

Two words... Ho Hum.

My impression of the 3D in this demo didn't start off good. For one, it took me about 15 minutes to figure out how to turn the 3D on in the first place. Once I was finally able to turn on the 3D things got better, but not by much. 

Note: For those looking for how to turn on the 3D option: press the start button, and then press the right d-pad to get to the video settings. From there you will be able to turn on 3D. Press X to save your new settings. 

Like most 3D games, you have the option to adjust the intensity of the 3D effect. At the minimum level it looks almost 2D. At the maximum level it immediately caused significant eye strain and massive amounts of ghosting. The optimum intensity level seemed to between 2/3 to 3/4 for me.

With the intensity level set, I was ready for some sweet 3D action. Unfortunately all I got was minimal 3D effects. 

I don't understand why some games don't seem to take full advantage of the 3D options available to them. If games like Motorstorm Rift can produce amazing 3D effects, why can't MLB 11 The Show? If live sporting events look awesome in 3D, then why doesn't MLB 11 The Show?

About the only thing that looked decent in 3D were things like the menus and scoreboards that pop out in front of the action. But where are the scenes of baseballs zooming by my head? Of players sliding into home? Why doesn't the massive stadium show incredible depth?

For me, if I'm going to pay for a 3D TV, and wear the 3D glasses to play a game like The Show, I don't want subtle 3D. I want jaw dropping 3D.

3D has the potential to make average games truly fun to play (for example Avatar: The Game or Super Stardust HD). But the 3D in MLB 11 The Show did nothing to make me want to play it any more than I would in 2D.

C'mon guys, try a little harder and let's get it right in 2012.

  

Sunday, February 20, 2011

Review: NHL Heritage Classic In 3D

Feb 20, 2011

NHL Heritage Classic in 3D: Montreal Canadiens vs. Calgary Flames

Rating (4.5 out of 5)

I finally had the chance to watch my first live 3D sporting event tonight. Well technically that's not true - I did watch part of a 3D golf broadcast last month - but golf doesn't really count as a sport does it?

I'm not sure if it's the way the 3D was shot, or if hockey is just a more natural subject for this medium, but the 3D effect in the Heritage Classic was much better than what I remember from the golf broadcast.

I watched the game on my Sony Bravia 55" HX800 3D TV. It was broadcast by CBC, shown on Rogers Channel 900 in side-by-side 3D format.

Overall the 3D broadcast was a huge win. The picture look great, the colors were bright and vivid, and the depth was absolutely incredible at times. The 3D really added to the enjoyability of watching the game. It's a bit of a cliche, but it really was almost like being there. A truly immersive experience.

Even little things, like a shot of the players from the side of the bench, suddenly became breathtaking 3D images that seemed to go on forever behind the TV. And other events, like the live music before the game and between the 2nd and 3rd periods, both looked and sounded awesome.

On the downside, there were definitely a few glitches along the way (primarily during the first period). On several occasions the picture blacked out, or started scrolling up and down like an old VHS tape. There were also some losses in the audio early on. I can only assume these issues had more to do with CBC still trying to figure out this new technology, as well as the challenges of broadcasting from an outdoor location, than anything else.

As well, my Sony TV seemed to have problems properly displaying some of the overlays near the bottom of the screen (such as a player's name or other statistic). These overlays appeared to show a lot of ghosting. But yet if I closed one eye I still saw the ghosting effect. Which leads me to believe the problem is either a result of the way these images were broadcast, or a problem with the way my TV is decoding these images. This all has me a little confused, since similar displays at the top of the screen (such as the score) looked fine.

But glitches aside, watching the NHL in 3D is truly a step forward and a huge improvement over standard 2D. All I have left to say is...

Dear CBC: MORE 3D PLEASE!!